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How Many Friends Does the Average Roblox User Have?

It depends on which "average" you mean. The mean friend count is misleading because a small group of hyper-connected accounts pulls it up dramatically. The median — the typical user — is much lower, usually somewhere between 5 and 25 friends. Here's what the data actually looks like.
Short answer
The median Roblox player has roughly 10–20 friends. The mean is around 40–60 because a small minority of creator/hub accounts have hundreds to thousands. The top 1% of accounts hold a disproportionate share of all friendships. This is a textbook power-law distribution.

Why mean and median are wildly different

Roblox's friend-count distribution is heavily skewed. Most accounts have a small handful of friends — real-life classmates, siblings, the occasional player they met in-game. A small minority of accounts (creators, YouTubers, developers, the very-online) have hundreds. A tiny fraction have hit the 200 cap historically, and now the 1,000 cap (why the cap was raised).

When you compute the mean across all accounts, those high-end users drag the number up. When you compute the median, those high-end users count exactly the same as a kid with 3 friends. So:

The power-law distribution

This pattern — most users have few connections, a few have many — is called a power-law distribution and it shows up in almost every measured social network. Facebook, Twitter/X, LinkedIn, Instagram, GitHub, Discord — every one of them produces this same shape when you plot connection counts. It's so consistent that it's predicted by network-science models like the Barabási–Albert preferential-attachment model (essentially: people friend popular accounts in proportion to how many friends those accounts already have).

For Roblox specifically, the power law produces the hub accounts we wrote about in our hub-accounts post — the David Baszuckis, KreekCrafts, DenisDailys, Forstakens — whose disproportionate connection counts collapse the entire graph's average distance to ~4 hops.

How we know these numbers

FriendPath sees a sample of friend lists during searches. We aggregate friend counts (not who) into anonymized stats for these summaries. We don't store paths, and we don't connect any data to specific user IDs after the search completes. The shape we observe is consistent with everything publicly known about Roblox's userbase and matches the general power-law distribution found in other social-graph studies.

Implications for path searches

The median user having only 10–20 friends has real consequences for friend-path searches:

The cap raise won't change the median much

The 200→1,000 friend cap raise affects mainly the top 1%. The median user has nowhere near 200 friends and won't have nowhere near 1,000 either — they're capped by their actual real-world social network. The cap raise lets hub accounts grow denser, which makes path lengths slightly shorter on average, but the typical-user experience is identical.

Try a search

See what the social graph looks like in practice.

Try FriendPath now →

Quick FAQ

What is FriendPath?

FriendPath is a free web tool that finds the shortest chain of friends between any two Roblox accounts using bidirectional breadth-first search over Roblox's public friends API. Runs in your browser, no install, no Roblox login required.

What does "degrees of separation" mean on Roblox?

It's the number of friend links between two accounts. If you're friends with someone who's friends with David Baszucki, you are 2 degrees of separation from David Baszucki. Most active Roblox players are within 3–5 hops of any famous account.

Is FriendPath free?

Yes. The web tool at friendpath.arbastro.com is 100% free, ad-supported. The public API offers 50 free calls per day with paid tiers beyond. See the API docs for details.

Does FriendPath work with banned or terminated accounts?

Yes — Roblox's friends API still returns friend lists for banned/terminated accounts, so FriendPath can traverse through them. The path is computed on the public friend graph, not on a player's active session.